Coordinate across two rooms to travel a channel of water, avoiding hidden hazards.

Coordinate across two rooms to travel a channel of water, avoiding hidden hazards.

Coordinate across two rooms to travel a channel of water, avoiding hidden hazards.
Summary
A “river map” in one room marks a route from start to finish, plus hazard skulls. Another room has a matching grid and a boat . If players travel in a hazardous spot, water flow resets.


Summary
A “river map” in one room marks a route from start to finish, plus hazard skulls. Another room has a matching grid and a boat . If players travel in a hazardous spot, water flow resets.
Gameplay
Team A observes the map, calling out precise grid coordinates. Team B places the boat in those coordinates. Correct digs illuminate a blue LED; wrong digs show red lights and reset progress.


Gameplay
Team A observes the map, calling out precise grid coordinates. Team B places the boat in those coordinates. Correct digs illuminate a blue LED; wrong digs show red lights and reset progress.