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01 / CUSTOM PROJECTS

WALK INTO
THE STORY

Escape rooms, brand experiences and installations made for your space and your audience.

Talk through your idea

02 / THE ALCHEMIST

AN ANCIENT TOMB
A LIVING PUZZLE

Teams enter an ancient tomb and play their way through its story. An interactive character speaks to them as they go, reacting to what they do, and there are alternate endings: the way a team plays decides how their story ends.

Two chambers · eight visitors · the scepter links the puzzles
Drag to rotate · Click the model, then scroll to zoom · Pick a puzzle above to see it on its own

INSIDE THE EXPERIENCE

A TOMB
THAT WAKES UP

The tomb itself is the game. Crystals glow, statues pulse with a heartbeat and every elemental puzzle answers the team with light and sound as they uncover it.

One enchanted scepter brings it all to life: tap it to light the fire lanterns, wave it to play the tomb's melody, and the room responds to every move.

See the puzzles in play

03 / THE ALCHEMIST · 7 PUZZLES

PICK A PUZZLE

Choose a puzzle to watch it in action, then open it to see how it works.

Timing / Communication

LightTracer

Synchronize five glowing energy streams so they converge at the central indicator at once.

04 / THE CONJURING

A STORY
YOU WALK THROUGH

A mirror maze with Annabelle, the Nun and the bride waiting around the corners.

Drag to rotate · Click, then scroll or pinch to zoom · Right-drag or two fingers to pan

Illustrative reconstruction from footage; the complete floor plan is inferred.

SOUND AND ATMOSPHERE

The scares start with sound.

In a horror maze, the atmosphere does the work. Sound design built the dread at every turn, and pulsing red lights kept guests uneasy the whole way through.

We built it for Warner Bros. for the launch of The Conjuring: Last Rites, shown at Fan Expo Canada and the CNE.

Explore the 3D maze

Through the maze

A corridor of red-lit pillars where guests lose their way, and the Nun waits in the dark for anyone brave enough to get close.

Annabelle's case

Annabelle sat locked behind glass, watching every guest who walked past her.

The entrance

A priest at the door, and a queue of fans along the whole length of the build.

05 / THE ABDUCTION

ALIEN SYSTEMS
HUMAN INSTINCT

You've been taken aboard an alien ship. Can you find your way home?

INSIDE THE EXPERIENCE

NOT YOUR
HOME PLANET

The controls weren't built for human hands. Somewhere past the reactor is the console that could take you back.

Crack the ship's systems, power the reactor and plot a course for Earth.

Inside The Abduction

06 / THE ABDUCTION · 5 PUZZLES

PICK A PUZZLE

Choose a puzzle to watch it in action, then open it to see how it works.

Light / Control

Chromatic Relay

A hexagonal display shifts from white light to a segmented pattern as a player operates the control below it.

07 / INSTALLATIONS

MORE
TO EXPLORE

The same craft, for events and shared spaces.

08 / CONTACT

YOUR WORLD
OUR TEAM

Not sure where to start? We can help you work out what's possible.

Ask us a question